Monsters
Black cards are monsters. Fight them for gold, or evade to take half damage, rounded up, and earn no gold.
How to Play
AlphScoundrel is a dungeon run played with cards. Monsters hurt you, weapons protect you, potions heal you, and every room can become a poker hand that boosts your score.
Black cards are monsters. Fight them for gold, or evade to take half damage, rounded up, and earn no gold.
Diamonds are weapons. A fresh weapon can hit any monster. After it hits, the next weapon attack must target a monster with a lower value than the previous monster you fought.
Hearts are potions. Bank them in your potion bag, then arm one before a monster pick to heal during that fight.
Gold is the main value you earn from monsters. More gold means more base score.
A fresh weapon can hit any monster. After it hits, it degrades: the next weapon attack must be against a monster with a lower value than the previous monster you fought.
Equip a new weapon to reset that limit.
Evade when fighting would hurt too much or block your weapon plan. You take half the monster damage, rounded up, but you earn no gold.
Taking a potion stores it in your bag. Arm one stored potion before a monster pick to heal during that fight.
Only one potion can be used per room.
Unused banked potions cash in for score when the run ends. Used potions and unpicked potions do not count.
Each room checks all shown cards for poker-style patterns. Points earned in that room are multiplied immediately.
Rough Start can only happen in the first room. It means the room starts without a weapon or potion, and it adds a 5x multiplier.
Rough Start alone is 5x; Rough Start with Pair is 10x.
In the final room, only Pair, Two Pair, and Three of a Kind bonuses apply.
Your score comes from dungeon points, room poker bonuses, deck depth, saved potions, and round pressure bonuses.
Your base score is multiplied by how deep you get into the 44-card deck. If you survive and clear the entire deck, your final score is doubled (2x).
For the full ELI5 and ELI12 scoring breakdown, open Detailed Scoring Rules.
Unused potions in your bag convert to bonus points when the run ends.
In competitive paid runs, those potion points can multiply up to 10x based on how long the current high score has been standing.
For the exact pressure math, open Detailed Scoring Rules.
Paid runs are prize eligible, but clearing the dungeon is not enough by itself. Your final score must beat the current score to beat.
Prize payouts are score-based. Stronger winning runs claim a larger share of the pot, up to the 70% max.