Manual guest mode is available.
Alephium prize dungeon

Alph
Scoundrel

Beat the top score, claim the pot, and keep the run moving.

Pressure active Prize Pool-- Beat-- Score resets-- Potions bonus:-- Age Bonus:--
Enter with 24 HP

Pick one card, survive the 44-card deck.

Black cards are monsters, diamonds are weapons, hearts are potions; red aces and face cards are removed.

Practice: free guest run Paid Entry: ALPH prize run Verify, then submit
Paid EntryWallet signs the ALPH entry before the first room is revealed. Future rooms reveal as choices commit.
MultiplierFinal score = base x (1 + cards played / 44). Clear the deck for 2x.
FinishWhen the run ends, Verify checks the transcript and Submit posts the score or prize result.
Pressure active Potions-- Age Bonus--
Prize Pool -- Prize pool loading
Beat -- High score loading
Resets -- If score stands
How to Play

Pick four cards per room. Keep HP above zero. Turn gold into score.

Monsters

Fight for gold, or evade for half damage rounded up and no gold.

Weapons

After a hit, the next weapon attack must be below the previous monster value.

Potions

Bank hearts, arm one before a fight, and heal once per room. Saved potions surge vs high scores.

Poker Hand Bonuses

Shown-card patterns multiply points earned in that room. Rough Start adds a 5x multiplier.

1 Choose from five 2 Leave one behind 3 Next room deals in
HP24
Gold0
Score0
Hand Bonus 1x
To Beat--
WeaponNone
Weapon None
Potion Bag No potion armed No potions banked

Current Room

No active run
No active run